
Deal 50% more damage with bladed weapons. Specialize in using bladed weapons like knives or machetes to bleed your foes dry. There are easier and faster ways to kill if you aren't going for a stealth build. Bleeding wounds alone can kill most zombies, just jab and run. Slow and damage over time debuffs make kiting zombies a little easier. Requires a lot more patience than shooting or blowing them up, but if you're a stealth player, you'll want to take this perk. Take a couple jabs at a zombie, then retreat and let it die. This perk is weirdly effective at what it does, and it shines when paired with other agility perks. Power attacks make your enemies bleed, too, and enemies don't move as quickly when they're bleeding. Armor-piercing rounds can also destroy up to 1000 HP of a block.Ĭraft better knives, do more damage with them, and cause bleeding wounds. Penetrate 3 additional targets with armor-piercing rounds in hunting, marksman, or sniper rifles. Ignore 35% of armor with firearms, archery, and spears at max level. You find weak spots in a target's armor and can use AP rifle bullets to shoot through multiple organic targets. Melt through more zombies at once during a blood moon-if you can avoid getting swarmed. Shoot through blocks without getting close!. Craft armor piercing rifle bullets and shoot through multiple targets, saving time AND ammo. It's not spectacular for other playstyles, though it does help other weapons hit a little harder. Being able to take out multiple targets at once from a distance, or pop open a POI without effort, is definitely a plus. This is an excellent perk for folks that enjoy the sniper life. It also makes your shots with rifles go through extra targets. Muffles your movements by an extra 50%.Ī Perception skill, The Penetrator unlocks armor-piercing ammo and makes your weapons ignore a percentage of enemy armor. Get 65% better at hiding in the shadows. Specialize in sneaking around in the dark and making less noise in general. Does not protect you from Blood Moon hordes. Paired with Advanced Muffled Connector mods, it can get you close enough in heavy armor to one-shot a zombie with your crossbow. Sneak a lot faster, making exploration quick and painless. Makes hiding 65% more effective at max level, which is a great way to avoid unwanted fights. If you don't spend the majority of your time in sneak mode, don't bother with this perk. To make it most effective, pair with melee weapons, bows, and Hidden Strike. For the average survivor, it isn't worth the investment. 'From the Shadows' is great for a very specific sort of player. This perk is a necessary part of a stealth build, where it helps turn you into a deadly assassin who can creep past unwanted fights before the zombies even know you're around. Forged Steel and electrical devices become 35% cheaper. Workbench and cement mixer crafting becomes 20% faster. Unlocks the recipe for the forge, workbench, cement mixer, electrical items, and traps. Engineer advanced items such as workbenches, electrical items and traps and craft 20% faster on workbenches. You can get by without it and still do well. Bottom line: take it if you are focused on crafting, don't take it if you aren't.
Reduced cost of making electrical devices is kind of nice, but again, not a necessity. 35% reduction in crafting cost of forged steel is not terrible, though not a good reason to take this perk. Electrical trap kill XP boost is probably not going to make a big difference in your build unless that's the main way you kill things. A 20% increase to craft speed is okay, but it's not amazing. After all, you'll be able to find everything you could possibly need from your local traders.
If your playstyle leans on traps and turrets, you are going to want this perk. It also unlocks recipes relating to electricity, traps, and turrets, while making a lot of items cheaper to craft. These items appear in trader inventories on a regular basis, so your mileage may vary on how useful you'll find this. If you don't wanna craft, you don't have to.Īdvanced Engineering is the perk that unlocks the recipes for the forge, workbench, and cement mixer. That's the beauty of this game: you're not pigeon-holed into playing a certain way. You just don't have to play that way if you don't want to.
#7 days to die max level alpha 15 how to
Learning how to make all the things ever is part of the self-sufficiency fantasy of survival horror. Turrets don't need to be told what to do.
Today we're looking at the top 15 best perks, warts and all. Some perks in 7 Days to Die are more useful than others.